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GPU implementation of Stam’s implicit fluid solver using CUDA

Updated 20/04/2014: Video capture In this project I wanted to investigate and demonstrate the effectiveness of using Compute Unified Device Architecture code to implement graphical simulations and update visual representations with effective optimization and understanding of graphics memory architecture. The

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Posted in C++, CUDA, CUDA Fluids, OpenGL, Project, Project: CUDA Fluids

I'm a 3rd year University student studying Graphics Software Development for animation, games and effects in the UK. This blog is a combination of bits and pieces I've found useful, interesting or just generally cool whilst programming (and wanted to share!) as well as covering the main projects I've undertaken. As I've only just started this blog, I'm currently trying to post and update projects I've already begun on here whilst working over the next few months. But in the meantime feel free to leave a comment on any of my posts, or if you have any questions send me an e-mail - Nick


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